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AAAAAAAAAH!!!!!

This was absolutely terrifying. It scared my socks under my bed. AAAAAA!!!!!!! lol.

mortis5000 responds:

lol

pressure and collision

So, the particles really don't interact with each other right--frequently liquid simulations are done with "cells" containing parker particles that are pushed outwards from cells with high pressure...and then you shouldn't end up with lots of particles getting stuck and just sitting there so you could get rid of the whole particle life thing, because particle life is lame.
Also, your collision detection does not check whether a particle is about to step through or through and past the white block, you just check whether the particle is inside the white block.
But you know, nice work. You should try drawing some curves around the particles so we can't see them. People would totally be more impressed.

Deadclever23 responds:

Particle on particle collisions are next on my to do list as is pressure and actual liquid physics instead of some crappy bouncing particles.
I like the ideas of the lines and also i'll render some PerlinNoise as texture over it all.

good, but learn to make buttons.

don't just press text// that's annoying...

AVYproducer responds:

i didnt press text...i just really messsed up, lol sry

none

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